Everyday Mathematics

Parent Letters: http://everydaymath.uchicago.edu/parents/

The table below provides links to website that have activities which target specific areas we are working on in class. If you are unsure of the lesson we are on, check the number of your child's "Math Home Link" in their Homework Folder.

Happy gaming!

Unit 1
Numbers and Routines
Unit 2
Addition /Subtraction facts
Unit 3
Place value, time, money
Unit 4
Addition Subtraction
Unit 5
2D and 3D shapes
Unit 6
Whole number operations
Sunburst - Combining and Breaking Numbers
Sunburst - Grouping and Place Value or Numbers Undercover
Sunburst - Combining and Breaking Apart Numbers
Sunburst - Combining Shapes
(6.1)
Tally Charts
SMART Board clock templates
(5.1, 5.2)
What's My Attribute Rule?
(6.1, 6.4 6.5, 6.6)
Base 10 blocks
(1.6, 1.9, 1.11)
Mend the Number Square

(2.1 - 2.13)
Mathcar Tic Tac Toe

(3.1, 3.4)
Base 10 blocks
(4.1, 4.4)
number line
(5.1, 5.2, 5.3, 5.9)
Interactive Geoboard
(6.1, 6.2, 6.4,-6.6)
Base 10 addition and subtraction
(1.8, 1.9)
100s chart
(2.1 - 2.13)
Test the Toad

(3.2, 3.7, 3.8)
Spending Spree

(4.3, 4.7)
Attribute sort
(5.2 - 5.9)
Interactive Glossary
(1.9, 1.11, 1.12)
Snakes and Ladders

(3.2, 3.7, 3.8)
Money Count
and
Counting Change
(4.5, 4.6, 4.8, 4.9)
Lemonade Stand

(5.3)
Arrays and
Polygons
(1.9, 1.11, 1.12)
Number Cracker

(2.1 - 2.13)
Go Figure

(5.6)
Tangrams and Quadrilaterals
(6.9, 6.10)
Interactive Arrays
(1.11)
Pattern Mania
and Cookie Dough
(2.1 - 2.13)
Guess the Number
(3.5)
Graph your data
(4.9)
Base 10 blocks
(5.8)
Pyramids
(6.1 - 6.11)
Math Mayhem
(1.11, 1.12)
Guess the Number and
One False Move
(2.10, 2.11)
Function boxes
(3.6)
Function boxes
  (5.9)
Incredible symmetry pictures
(6.1 - 6.11)
Go Figure

(3.7, 3.8)
Change Maker

 

 

Unit 7
Patterns and rules
Unit 8
Fractions
Unit 9
Measurement
Unit 10
Place value and decimals
Unit 11
Whole number operation
Unit 12
Review
Sunburst - Intro to Patterns
(10.1, 10.2)
Coin Count
(12.4, 12.5) 
Baseball Math for one
(9.1, 9.2, 9.3)
Measure It!
(10.1, 10.2)
Learn to count money
(11.1 - 11.8) 
Baseball Math for one
(12.4, 12.5) 
Baseball Math for two
(8.4, 8.5, 8.6, 8.7)
Interactive fraction bars
(9.4)
Perimeter of rectangle or parallelogram
(10.1 - 10.6)
Counting Change

(11.1 - 11.8)  
Baseball Math for two
(12.4, 12.5)
Mathcar Tic Tac Toe

(7.1, 7.2, 7.3)
Make your own pattern
(100s chart)

(9.4, 9.6, 9.7, 9.8)
Shape Surveyor
(10.1 - 10.6)
Money Count
(11.1 - 11.8)  
Mathcar Tic Tac Toe
(12.4, 12.5)
Math Mayhem
(8.4, 8.5, 8.6)
Fresh Baked Fractions

(9.4, 9.7, 9.8)
Area with pattern blocks
(10.6)
Change Game

(11.1 - 11.8)  
Math Mayhem

(7.6)
Pattern blocks design
(8.4, 8.5, 8.6)
Fraction Frenzy
(9.9, 9.10)
Capacity
(10.7)
Geoboards and Interactive Arrays
   
(7.7)
graph your data
(8.7)
Fraction stories

(9.7, 9.8)
Puzzle Parlor
(10.8, 10.9)
Base 10 blocks
(100s)
Base 10 blocks
(1,000s)
   

(9.7, 9.8)
Polyhedra Gallery

(10.8, 10.9, 10.10)
Place Value Game

 

http://www.center.k12.mo.us/EDTECH/edm/2.htm

How to play "Addition Top-it:"

(Any plain-old deck of cards will work, using all the 1-10 cards)

Materials:
  • 1 Everything Math Deck, cards 0-10 only (or an equivalent set of number cards)
  • a penny (optional)
Number of Players:

Two (2) or Three (3)

Directions:

A player shuffles the cards and places the deck number-side down on the playing surface.  Each player turns over two cards and calls out their sum.  The player with the highest sum wins the round and takes all the cards.

In case of a tie, each player turns over two more cards and calls out their sum.  The player with the highest sum then takes all the cards from both plays.

Play ends when not enough cards are left for each player to have another turn.  The player with the most cards wins.

Option:  Children toss a penny to determine whether the player with the most or the fewest cards wins.

Game Variations:

  1. Use a set of double-nine dominoes instead of a set of number cards to generate addition problems.  Place the dominoes facedown on the playing surface.  Each player turns over a domino and calls out the sum of the dots on the two halves.  The winner of the round takes all the dominoes then in play.
  2. To extend the range of the addends, use all the cards in the Everything Math Deck, or use a regular die and a polyhedral die together.  If you are using dice to generate the numbers, place the dice in a shaker or empty can.  Place 20 pennies or counters in a pile.  The winner of a round takes a penny or a counter from the pile.
  3. To practice addition with three addends, use three cards or three dice (possibly a combination of regular and polyhedral dice).

NOTE:

Using a shaker or empty can tends to be noisy.  Suggest that children put a piece of tissue paper in the bottom of the shaker to cut down on the noise.