1. Air resistance--the opposing force created when an object moves through
the air (Earth's atmosphere); a specific type of drag.
2. Atmosphere--The gases that surround a planet or other celestial body.
3. Canopy--The top part of the parachute. The part that fills with air.
4. Diameter--the distance across a circle, passing through the center.
5. Drag--the opposing force created when an object moves through an
atmosphere.
6. Feature--A characteristic
7. Gaseous--made of gases.
8. Load--the mass attached to the bottom of a parachute.
9. Parachute--a device designed to slow the speed of a falling object.
10. Radius--a straight line from the center of a circle to any point on its
edge.
11. Solar System--the Sun along with all of the celestial bodies that orbit
around it, including planets, moons, ateroids, etc.
12. Aerospace Engineer--an engineer who designs objects that go into space,
as well as other crafts that fly, such as airplanes.
13. Constraint--a restriction or limit placed on a designed solution or the
design process itself. For example, time, money, and materials are all
constraints.
14. Design-- a plan for how to build a solution to a problem.
15. Engineer/Engineering--a person who uses his or her creativity and
understanding of materials, tools, mathematics, and science to design things
that solve problems.
16. Engineering Design Process--the five steps that engineers use to design
something to solve a problem, to: ask, imagine, plan, create, and improve.
17. Goal--the ideal solution for which people aim when designing a
technology.
18. Material--the substance(s) from which an object is or can be made.
19. Model--a representation of design, usually built to scale.
20. Problem--in engineering, a need or desire that motivates the creation of
a technology.
21. Property--a characteristic of a material, such as how it looks and feels
and how it behaves in different conditions.
22. Redesign--to change or improve one or more aspects of a technology, such
as its cost, efficiency, looks, or parts.
23. Solution--an answer, design, or technology that solves a problem.
24. Technology--any thing or process that people create and use to solve a
problem.
25. Test--a way to measure the success of a solution or part of a solution
to an engineering problem; a way of trying ideas to see how well they work.
For example, testing the strength of a material or the accuracy of an idea.
26. Spacecraft--a vehicle designed for travel outside of the Earth's
atmosphere.
27. Speed--the measure of how fast something is moving.
28. Suspension line--the ropes connecting the canopy of a parachute to its
load.