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Mrs. Weston's Wolf Pack



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PE Corner


         


            


PE Corner  Week 2  August 25-29
.K-2  Students are continuing to work on following PE procedures and PE 
expectations.
•	Follow directions given to the class
•	Show compassion for others by helping them
•	Use equipment and space safely and properly
•	Work in a diverse group setting without interfering with others
To accomplish these goals, students are actively engaged in:
Hot Dog tag  The players scatter themselves throughout the playing area. Two 
players have the hot dogs. The “its” chase the other players around the 
playing area and try to tag them using the plastic hot dog. When a player is 
tagged, they must sit down and waves their hands in the air and yell, “I 
need a bun!” The tagged player cannot stand up and continue to play until 
two other players sit down beside them, one on each side. 
Traffic Light Tag-Five students will have a colored ball, red, yellow or 
green. When the start signal is sounded, those students will keep holding 
onto the ball and touch someone with the ball. When tagged, that student 
must then move at the speed associated with the color ball that tagged them. 
If they are tagged with a red ball, they must “stop” and sit down. If tagged 
with a green ball when sitting, they can get up and go fast speed once 
again. 
Charlie wants a home-One student stands in the middle of playing area.  
Other players are sitting on their own carpet squares cross legged.  When 
Charlie calls out “Charlie wants a home” players change to a new spot and 
Charlie tries to get a spot.  The player who cannot find a spot is the new 
Charlie and you begin again.
Dice and Cones:  This is a locomotor game for Grades 1 and 2.  The game uses 
skills of hopping, sliding, galloping, and leaping.  The dice are rolled and 
if the number comes to 10, the students must skip, touch 10 cones, and then 
return to the circle.  The dice are rolled again.  Now students must leap 
and touch 7 cones,etc.  
Shipwreck:  This is a movement game with several exercises.  Grade 1 is 
playing this game.  All students begin with 5 points and the object is to 
keep all 5 points.  Several calls are made.  For example, “Hoist the Sails” 
means to do jumping jacks, and “Drop the Anchor” means to do toe 
touches.  “Hit the Deck” means to do push-ups and “Man Overboard” means to 
stand back to back with a friend. There are other calls also.  If a student 
forgets and does the wrong movement, a point is lost.  Besides being an 
active game, it also reinforces listening skills.
Grades 3-5  Students are continuing to work on following PE procedures and 
PE expectations.
•	Cooperating with all class members by taking turns and sharing 
equipment
•	Assessing and taking responsibility for his or her own behavior 
without blaming others
•	Accepting teacher decisions without displaying negative reactions 
•	Encouraging others and refraining from put-down statements
5 Passes- Students sit with a partner.  One partner has an object to toss.  
On the start signal the pair tosses the object five times. On the fifth toss 
each partner has to look for a new partner. 
Broken Egg- The game starts out with the teacher designating one fox. The 
fox carries the noodle. Two famers carry a chicken and the rest of the 
students are chickens.  These students have a beanbag that they place on 
their head.  On the signal, players walk around the playing area.  If the 
egg falls off a player’s head, that player becomes a concerned chicken and 
walks around the dropped egg. The fox tries to tag chickens with the noodle. 
When tagged, they must walk around their broken egg. The farmer picks up the 
dropped beanbag and places it on the chicken’s head, and the chicken joins 
the game again.
Guard Your Pin This is an exercise game for Grades 2-5.  All students have a 
bowling pin and a ball.  Each student guards their own pin and at the same 
time, the student is throwing a nerf ball trying to knock over another 
person’s pin.  If one’s pin is knocked over, that student must perform an 
exercise to get back into the game.
The Blob: Grades 3-5 are playing this tag game.  Four students are it and 
they are trying to tag other students in the class.  If the “it” makes a 
tag, that student must join hands with the tagger.  Soon 3 or 4 students are 
part of the blob.  There are 4 blobs so eventually all of the students get 
caught.  The winning team is the blob that has the most students.

Kindergarten classes are working on following signals and procedures.  They 
are learning exercises, performing non-locomotor and locomotor activities.  
Also they are performing various rhythmic movements.

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