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National Educational Technology Standards (NETS) for Students 2007
The following experiences with technology and digital resources are examples of learning
activities in which students might engage, with standards categories noted in parentheses.
Full standards are listed at the bottom of the page. - Standards Categories
- Grades PreK - 2nd
- Grades 3rd - 5th
- Full Standards
Standards Categories 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts
Grades PreK - 2nd PreK-Grade 2 (Ages 4-8): 1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2) 2. Identify, research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution. (1,3,4) 3. Engage in learning activities with learners from multiple cultures through e-mail and other electronic means. (2,6) 4. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. (1,2,6) 5. Find and evaluate information related to a current or historical person or event using digital resources. (3) 6. Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals. (1,3,4) 7. Demonstrate safe and cooperative use of technology. (5) 8. Independently apply digital tools and resources to address a variety of tasks and problems. (4,6) 9. Communicate about technology using developmentally appropriate and accurate terminology. (6) 10. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (6)
Grades 3rd - 5th Grades 3-5 (Ages 8-11): 1. Produce a media-rich digital story about a significant local event based on first- person interviews. (1,2,3,4) 2. Use digital-imaging technology to modify or create works of art for use in a digital presentation. (1,2,6) 3. Recognize bias in digital resources while researching an environmental issue with guidance from the teacher. (3,4) 4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3,4,6) 5. Identify and investigate a global issue and generate possible solutions using digital tools and resources (3,4) 6. Conduct science experiments using digital instruments and measurement devices. (4,6) 7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4,6) 8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5) 9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5,6) 10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4,6)
Full Standards 1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities.
2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. c. demonstrate personal responsibility for lifelong learning. d. exhibit leadership for digital citizenship.
6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: a. understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies.
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