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Tech Design Grade 11

Welcome to the Grade 11 Tech Design Page

 

"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong"

Buckminster Fuller

 

Field Trip to the AGO - Nov. 29, 2007

 

Unit 1 - Introduction - Invitation/centerpiece

Unit 2 - Cad - Line Drawings/Labyrinth/Maze 

Unit 3 - Theoretical design - Tech Park  

Unit 4 - Monument

Unit 5 - Theoretical Design - Loft

Unit 6 - Design Theory 

Unit 7 - Culminating Project - Design Exchange competition 

 

TECHNOLOGY PARK

Landscape Architecture

Technology Park

 

Twenty years ago, much of a child’s recreation time was spent outdoors at a local park or playground. Now, more than ever, it seems like most of our youth are glued to the television or computer screen. Technology has expanded to capture the attention of youth with a great range of interests, but often lacks the social aspect of outdoor and/or community recreation.

Challenge:

Design a new type of outdoor playground. Using an existing public space and the technology of today, create a technology park accessible to a variety of users. You are designing a public space, so keep in mind the range of ages and abilities of potential users. Also consider the challenge of creating technologically savvy activities in an outdoor environment that will be exposed to weather conditions, a high number of users, security risks, and that will also have long-term sustainability.

 

 

  1. Define a Technology Park
  2. Define Technology – appropriate to a park?
  3. Describe the location
  4. What makes a space public
  5. Safety

For Tuesday

Present your ideas on 1 piece of paper (board) 11" x 17". You may use images, words, photos, drawings.

Technology Park

Evaluation:

Names: ______________________________________________

 

Criteria

(meets the project and presentation 1 2 3 4

criteria)

 

Craftsmanship/Neatness 1 2 3 4

(attention to detail, images are

neat, free from smudges, rips tears etc.)

 

Aesthetics 1 2 3 4

(the board and the design looks appealing,

on the presentation boards there has been

consideration of form, line, shape, balance, colour…)

 

Function 1 2 3 4

(It works, or looks like it will work,

idea demonstrates originality and thought

compelling solution to the problem)

 

Oral Presentation 1 2 3 4

(presenters are clear, precise, accurate

presentation does not exceed the time limit,

project is well explained)

 

Time Management 1 2 3 4

 

 

 

MONUMENT PROJECT:

 

DUE DATES: PART 1 THURSDAY NOV. 1 beginning of class

                    PART 2 THURSDAY NOV.  9 

 

EVALUATION:

 

Monument Project - Part 1 - Evaluation (TK)

Levels

Research, Problem Identification & Planning (TK) (e.g. initial ideas, sketches, evolving process, research, notes, materials techniques)

R

1

2

3

4

4+

Preliminary Concepts, Creative Process (TA) (perception, exploration, experimentation, symbolism)

R

1

2

3

4

4+

Sketch book, Quality, Criteria & Completion of Work (A)

R

1

2

3

4

4+

Time Management

R

1

2

3

4

4+

 

Monument Project - Part 2 - Evaluation (AC)

Levels

Criteria (meets the requirements and presentation criteria)

R

1

2

3

4

4+

Craftsmanship / Care & Attention to Detail (attention to detail, images are neat, presentation is logically laid out, clear and concise, no smudges or tears etc.)

R

1

2

3

4

4+

Aesthetics (consideration of form, colour, balance, shape, relationship to the site)

R

1

2

3

4

4+

Design (scale and proportion, feasibility, symbolism, materials used)

R

1

2

3

4

4+

Time Management

R

1

2

3

4

4+

 

H o m e w o r k:

H o m e w o r k:

 

Sketchbook Assignments -

       

Internet Scavenger Hunt 

Ontario Building Styles

 

Internet Scavenger Hunt                      /30

Visit the following site:

 

http://www.ontarioarchitecture.com/Styles.html

 

Visit the pages for the styles listed below.

In your sketchbook:

Arrange the styles in chronological order.

Provide dates, a definition and an example for each.

Print the example out in black and white at a size of no more than 3” x 3” and glue it in your sketchbook as an example of the style.

 

 

 

Art Moderne

Art Deco

Bungalow

Georgian

Edwardian

Post Modern

Victorian

Prairie

Queen Anne

International

  

Design Theory:    

 

Language of Design

Hand write the definitions on your handout in your sketchbook Draw or find an appropriate image to illustrate the concept 

                              

The image should not be larger than 3" x 3"

Pay particular attention to the layout of each sketchbook page

 

website for the Artforms book:
 
 

http://wps.prenhall.com/hss_preble_artforms_8

 

Complete the following sections: Multiple Choice, Media and Techniques, Critical Analyis and Pattern Match for chapter 13  
 
If you have trouble accessing the site, try typing in the address directly rather than using the link
 

                 

MID TERM  TEST REVIEW                                                                                                                             

  1. A line is a mark made by a moving point.                                  
  2. A line has two major properties, physical and emotional.                       
  3. Spirals suggest infinity.                                                                                     
  4. Diagonal lines dominate attention                                  
  5. Shape is two- dimensional for example square.
  6. Whereas, form is three- dimensional for example

a cube. While shape generally refers to the outline of an object, form refers to the principles that give a shape or object a sense of mass or volume.        

7.      Space is an element of art that explores how one creates the illusion of space and distance on a flat surface.

  1. If a work of art has visual balance, the viewer feels that the elements have been arranged in a satisfying way. Unity is created by harmony, simplicity, repetition, proximity, and continuation by allowing the viewer to see all elements in a piece of art as a whole.
  2. Architecture and Interior design are forms of Applied art.                                 
  3. Five categories of shape are                                                                             

Realistic, Looks like the actual object, such as, leaves, butterflies and sea-shells

Abstract, unrecognizable shape- could be irregular and wild

Stylized, simplified shapes- stress on simple detail

Geometric, circles, rectangles, triangles etc

Organic, from the earth designs, based on nature

  1. Pattern is a two-dimensional decorative visual repetition.

Texture refers to how things feel or how they look like they might feel on a surface.

  1. Visual rhythm is perceived through the eyes, and is created by repeating positive

spaces separated by negative spaces. Movement is creating an illusion of action

or physical change in position. This is often used to control the way a viewer

looks at the art by giving the eye a path to follow through the work of art.

  1. Drawing is a tool for visual communication used by human beings since prehistoric times.
  2. Classic elements are timeless and evoke the feeling of dependability, accessibility

and formality. Classic represents a looking to the past for design. Roman and Greek designs are called Classic. Designs of 15-17 century are called Renaissance and designs of mid 20th century are called Modern. Modern represents our time, youth, hope, vitality and progress.

  1. A drawing, picture or image that communicates visually is also called “illustration”. It does not give information about the exact size of the object shown. The drawing that gives precise information is called technical drawing.
  2. Technical drawings use Imperial and metric scales. Imperial scale is based on inches and feet. Metric scale is based on meters and centimeters.
  3. Axonometric are three-dimensional drawings drawn without distortion. They are not realistic. They are very easy to draw.
  4. Perspectives are realistic 3-D drawings that seem to vanish towards the Vanishing points. They are not easy to draw. Perspectives can be one-point, two-point or three-point, depending on the number of vanishing points in the drawing.
  5. Floor plans are also referred as layouts. They are typically cut along an imaginary plane 3’-0” above floor level. It helps the designer to show all the important details that are typically below 3’. Important details like bulk head and rooflines above this 3’-0” level are shown as dashed lines.

 

 

 


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