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Mr. Wightman



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Vocabulary

 
                                Unit 3 Vocabulary

Value
•	Value – The measure of light and dark that is being seen. 
•	Form – Three-dimensional shape.  A circle is a shape. A sphere has 
form.
•	Light Logic – The logical results of light hitting an object.  
Artists understand this and so are able to create the illusion of form.
•	Light Source – The angle of the light.  This must be determined in 
order to follow light logic.
•	Light Side – That part of an object or plane that is being hit by a 
light source.
•	Shadow Side – That part of an object that is turned away from any 
light source.
•	Shadow Edge – Border line between the light side and shadow side of 
an object.
•	Shadow Shape:  In the same way that lines (edges) form positive and 
negative shapes, shadow edges will form shadow shapes.  Just as it is 
important to perceive positive and negative shapes in R-mode, shadow shapes 
must be perceived in R-mode. 
•	Light Shapes -  The shapes that are created by light shining on an 
object.
•	High Contrast – In value, very dark values next to very light values 
with few or no middle values in between.
•	Low Contrast:  Having little or no change in value.
•	Value Change – As the surface of an object changes direction, so does 
the value of the surface.  It is because of value change that we recognize 
forms and see edges.
•	Lost and Found Edges – Edges are visible because of value changes 
between objects and space.  When the values are the same, the edges become 
lost.  Artists can create a sense of value change with lines that are lost 
and found.
•	Hard Edge – A sudden change in the direction of the surface of an 
object creating a visible corner and a sudden change in value. A cube has 
hard edges.
•	Soft Edge – A gradual change in the direction of the surface of an 
object creating a curved surface and a gradual change in value.  A sphere has 
soft edges.
•	Blending – A method of creating the illusion of a soft edge by slowly 
moving from one value to another.  
•	Gradation:  In value, slowly moving from one value to another as with 
a soft edge.
•	Tooth:  The peaks and valleys that can be seen on a piece of art 
paper.  Graphite and other media collects in the valleys and holds it on the 
paper.  As more collects, the values become darker, the colors more intense.
Methods for Giving Value
o	Hatching – A method of creating value in a drawing using lines.  The 
more concentrated the lines are, the darker the value will be.  As the lines 
become less concentrated or more spaced, the lighter the value will be.
o	Modeling – hatching in a direction that “models” the surface of the 
object in order to strengthen the illusion of form.
o	Cross Hatching – hatching in more than one direction.  Most artists 
create their own unique style of cross-hatching.
o	Smearing – Creating value by using a finger or a tool to smear the 
graphite around on the paper.  This is the easiest way to create a soft edge.
o	Subtractive Method - Starting by toning the paper and using an eraser 
to create light shapes.
•	Value Scale:  A range of values, white (1) being the highest, the 
darkest being as dark as your pencil can make it  (7 on our scale).  Each 
value is assigned a number which allows the artist to recognize different 
values as they relate to the scale.  A 4 value would be a medium value.  6 
would be a dark value.
7 Values on a 7 Value Scale
•	High Light:  The surface area of the object that faces directly 
toward the light source and therefore gets the lightest value (1).
•	Low Light: The surface area of the object that is being hit by the 
light source but at an angle rather than directly.  It is a light value 
(about a 2) but slightly darker than high light (1).
•	Shadow Edge – The thin value at the Border of the shadow side of an 
object (4).
•	Core Shadow – The dark shadow at the center of the shadow side.  An 
important value to perceive because by creating it you also define the 
reflective light and shadow edge (5).
•	Reflective Light:  Light that does not come from the light source but 
is reflected off of the plain or other near by object. Reflective light can 
be seen as a dim light on the shadow side of an object.  It is usually the 
lightest part of the shadow side but still darker than anything on the light 
side (usually about a 3 value)
•	Cast Shadow – Occurs on a surface that is facing the light but 
something is blocking the light, casting a shadow on the surface.
•	Shadow Reflection:  The reflection of the cast shadow on to the 
object.  It shows up as a dark value because there is no reflective light (no 
light can reflect off of the cast shadow).


Unit 4 
Vocabulary


•	Perspective – The position from which one views a particular object.  
As perspective changes, so does the appearance of the object.  
•	Picture Plane – The imaginary, vertical plane of a picture that is 
closest to your eye.  You could think of the paper on which you draw, as the 
picture plane.  Pictures with depth appear to recede from the picture plane. 
•	Plane – Flat or level surface such as a tabletop, or the ground.
•	Rules of Perspective – The rules that artist use to control the 
perspective of the viewer starting with where they place the horizon and 
vanishing point(s) and then creating a sense of depth and real space on a 
flat picture plane (paper) by following these rules:
o	Horizon – the edge that appears where the ground meets the sky in the 
distance.  The horizon always appears at ones eye level.  Artists use the 
horizon to control the height perspective of the viewer 
o	Vanishing Point – A point on the horizon where receding lines meet.  
All parallel lines meet at the same vanishing point. Artists place vanishing 
points to control the side to side perspective of the viewer. 
o	Ground Rule – Objects that are sitting on the ground will appear to 
move higher up on the picture plane as they recede.
o	Horizon Rule – Objects appear to move closer to the horizon as they 
recede.  Things in the sky, above the horizon will appear lower in the sky as 
they recede. 
o	Size Rule – Objects appear smaller as they recede.
o	Overlap – Objects that are closer to your eye will appear to cover up 
objects that are further away and in the same line of sight.
•	Line Quality – The characteristics of a line such as line weight, 
shape, or movement.
•	Line weight – The qualities of the line having to do with thick or 
thin, light or dark.
•	Lost and Found Edges – Edges are visible because of value changes 
between objects and space.  When the values are the same, the edges become 
lost.  Artists can create a sense of value change with lines that are lost 
and found.
•	One point perspective - Situation in which all receding lines meet at 
the same point in the center of the horizon.
•	Two point perspective:  Situation in which all receding lines meet at 
one of two points on opposite far ends of the horizon.  Usually occurs when 
the corner of an object is closest to your eye.
Art History

•	Early Medieval – The period between 400 and 600 A.D.  During this 
period, there was much migration, wars, sickness and general unrest as many 
barbaric tribes moved through the fallen Roman Empire and into Western Europe.
•	Motif – A continuing theme in a work or group of works of art.  The 
motifs of the middle ages included Geometric patterns and later, Christian 
personalities and crosses,  pagan dragons, griffins, and monsters
•	Barbarian – The name given by the Romans to Germanic tribes migrating 
from the east violently through Rome and into Western Europe.  The word 
literally means uncivilized, fierce, uncultured, and war-like.
•	Paganism – The word is given to any religion that is not Christian, 
Jewish, or Islamic.  Ancient Rome was considered Pagan before its conversion 
to Christianity, as were the Germanic tribes.
•	Illuminated Manuscripts:  The Germanic tribes couldn’t read and they 
were very mobile.  Christian missionaries used books with colorful pictures 
to teach the tribes about their religion and convert them to Christianity.  
This would become a major form of art during the early middle ages.
•	Dark Ages – Because of the violent wars, sickness, and unrest leading 
to a lack of the spread of knowledge of art and sciences that was so 
important to the Greeks and Romans, this period is often referred to as 
the “Dark Ages”.
•	Tempera – A new form of paint used in illuminated manuscripts and 
other painting during the middle ages.  Made from egg yokes, the colors were 
much more intense, hence the name Illuminated.
•	Romanesque – Christianized tribes would eventually settle and build 
cities throughout Europe centered around great cathedrals influenced by Roman 
Basilicas.  Romanesque Cathedrals would become the main art form of 
the “Romanesque” period of the middle ages (1000A.D. – 1200A.D.)
•	Pilgrimage – A journey to a holy place. Churches and shrines were 
often built around religious relics (ex. A remnant from a saints clothing, 
hair or bones).  Christians would make pilgrimages to see these relics 
believing they had power to heal, forgive sins, or perform miracles. Roads 
were built across Europe and many people made their living from this tourist 
trade.
•	Crusades – A bloody movement to take Jerusalem back from the 
Moslems.  This would move huge numbers of people back and forth across Europe 
and, along with pilgrimages would lead to a great exchange of art, ideas, and 
cultures. 
•	Transept – The shorter aisle formed by a barrel vault that runs 
perpendicular to the naïve at the groin vault creating a cross – an important 
Christian icon.
•	Nave – the long aisle formed by a barrel vault in a Romanesque 
cathedral
•	Barrel Vault – A row of arches lined up to form
•	Groin Vault – Two barrel vaults running perpendicular to one 
another.  Where they cross is the groin.
•	Buttress – Because arches move the stress outward instead of down, 
buttresses are used to strengthen the sides of barrel vaults.
•	Saint Sernin -  Romanesque Cathedral built in Toulouse, France from 
1080 – 1120A.D.



Unit 1 Vocabulary

4 Areas of study for art education:
•	Production -  The making of works of art
•	Aesthetics - The philosophy that asks:  “What is art” or “What is 
        beautiful” deals with how we respond to what we see. 
•	Art History:  The effects that art and society have had on each other 
        throughout history.  
•	Critique:  Describing, analyzing, interpreting, and judging works of 
        art and the decisions that artists make about their works.
             o  Steps of a Critique
                	Describe the Subject Matter
                	Analyze the Composition
                	Interpret the Content
                	Judge the decisions the artist made 

                         Three Components of Most Works of Art:

•	Subject Matter – What the art is about.  The objects that you see in 
        the work of art.
•	Composition – The arrangement of images in a work of art in order to 
        create good design.  “Composition” and “Design” are synonymous 
•	Content – The idea or feeling the artist is trying to express.

                             Main Types of Art:
•	Representational Art – A work that is created (or recreated) to 
        imitate or “represent” things in the real world.
•	Expressive Art – Creating a work of art to communicate an idea or 
        feeling rather than to look like something
•	Abstract Art– Move away from representation toward expression or 
        design.  Any time artists change the work from exactly how they see   
it.
•	Non – Objective Art – No recognizable objects exist in the work.
        Producing a Work of Art:
•	Creative process – Steps that artist’s take to make decisions about 
        subject matter, composition, and content, and create an effective 
work of art.
•	Thumbnail Sketch – a quick, small sketch done not to get the 
        representation exact, but rather to plan out the composition and      
study the 
parts.
•	Format – Size and shape of a two-dimensional working space.
•	Stippling – Creating value with dots.  The closer together the dots 
        are, the darker the value.
Composition – the Recipe for Design
o	Elements of Art –The ingredients that are organized in a work of art 
        to create a composition
o	Line – A man-made device used to represent an edge of an object or to 
        express an emotion. 
o	Shape – Created when a line ends where it began. 
        	Geometric – Shapes that are man-made, usually with names 
(ex.             Square, 
                 triangle, circle, trapezoid).
        	Organic – natural, irregular shapes.
o	Value – The measure of light and dark that is being seen.
        	High Contrast – In value, very dark values next to very light 
values 
                with few or no middle values in between.
        	Low Contrast:  Having little or no change in value.
        	High Key:  Consisting of lighter values.  A work of art that 
has a 
                lot of light values is high key.
        	Low Key:  Consisting of Darker Values.  A work of art that 
has a lot 
                of dark values is low key.
        	Gradation:  In value, slowly moving from one value to another.
o	Color – objects absorb some light.  Objects reflect some light.  We 
        see light that is reflected as color.
o	Texture
o	Space
o	Form – Three-dimensional shape.  A circle is a shape. A sphere has 
        form.
o	Principles of Design – the directions or guidelines that artists use 
        to organize the elements into a stronger composition.
o	Balance
        	Formal Balance – Equal visual weight created with symmetry
        	Informal Balance – Equal visual weight created asymmetrically 
(ex. 
                many small things on one side balanced with one large thing 
on the other.).
o	Emphasis – Creating a focal point in a composition in order to draw 
        the viewer’s eye in to the work.
o	Movement – Creating a visual path for the viewer to travel from the 
        emphasis to other parts of the work.  This keeps the viewer 
interested in the 
work longer.
o	Unity – Creating parts in a work that compliment each other and fit 
        together.
o	Variety – Creating parts in a work that are not all exactly the 
        same.  Differences that bring more interest into the work.
o	Proportion (as a principle of design) – Creating visually pleasing 
        relationships between parts of a work including, sizes, shapes, 
patterns.
o	Rhythm – Creating a pattern or “visual beat” in a work of art.



                                  Unit 5 Vocabulary
                            Value/Gothic Era of Art History

•	Value – The measure of light and dark that is being seen. 
•	Form – Three-dimensional shape.  A circle is a shape. A sphere has 
form.
•	Light Logic – The logical results of light hitting an object.  
Artists understand this and so are able to create the illusion of form.
•	Light Source – The angle of the light.  This must be determined in 
order to follow light logic.
•	Light Side – That part of an object or plane that is being hit by a 
light source.
•	Shadow Side – That part of an object that is turned away from any 
light source.
•	Shadow Edge – Border line between the light side and shadow side of 
an object.
•	Shadow Shape:  In the same way that lines (edges) form positive and 
negative shapes, shadow edges will form shadow shapes.  Just as it is 
important to perceive positive and negative shapes in R-mode, shadow shapes 
must be perceived in R-mode. 
•	Light Shapes -  The shapes that are created by light shining on an 
object.
•	High Contrast – In value, very dark values next to very light values 
with few or no middle values in between.
•	Low Contrast:  Having little or no change in value.
•	Value Change – As the surface of an object changes direction, so does 
the value of the surface.  It is because of value change that we recognize 
forms and see edges.
•	Lost and Found Edges – Edges are visible because of value changes 
between objects and space.  When the values are the same, the edges become 
lost.  Artists can create a sense of value change with lines that are lost 
and found.
•	Hard Edge – A sudden change in the direction of the surface of an 
object creating a visible corner and a sudden change in value. A cube has 
hard edges.
•	Soft Edge – A gradual change in the direction of the surface of an 
object creating a curved surface and a gradual change in value.  A sphere has 
soft edges.
•	Blending – A method of creating the illusion of a soft edge by slowly 
moving from one value to another.  
•	Gradation:  In value, slowly moving from one value to another as with 
a soft edge.
•	Tooth:  The peaks and valleys that can be seen on a piece of art 
paper.  Graphite and other media collects in the valleys and holds it on the 
paper.  As more collects, the values become darker, the colors more intense.
Methods for Giving Value
o	Hatching – A method of creating value in a drawing using lines.  The 
more concentrated the lines are, the darker the value will be.  As the lines 
become less concentrated or more spaced, the lighter the value will be.
o	Modeling – hatching in a direction that “models” the surface of the 
object in order to strengthen the illusion of form.
o	Cross Hatching – hatching in more than one direction.  Most artists 
create their own unique style of cross-hatching.
o	Smearing – Creating value by using a finger or a tool to smear the 
graphite around on the paper.  This is the easiest way to create a soft edge.
•	Value Scale:  A range of values, white (1) being the highest, the 
darkest being as dark as your pencil can make it  (7 on our scale).  Each 
value is assigned a number which allows the artist to recognize different 
values as they relate to the scale.  A 4 value would be a medium value.  6 
would be a dark value.
7 Values on a 7 Value Scale
•	High Light:  The surface area of the object that faces directly 
toward the light source and therefore gets the lightest value (1).
•	Low Light: The surface area of the object that is being hit by the 
light source but at an angle rather than directly.  It is a light value 
(about a 2) but slightly darker than high light (1).
•	Shadow Edge – The thin value at the Border of the shadow side of an 
object (4).
•	Core Shadow – The dark shadow at the center of the shadow side.  An 
important value to perceive because by creating it you also define the 
reflective light and shadow edge (5).
•	Reflective Light:  Light that does not come from the light source but 
is reflected off of the plain or other near by object. Reflective light can 
be seen as a dim light on the shadow side of an object.  It is usually the 
lightest part of the shadow side but still darker than anything on the light 
side (usually about a 3 value)
•	Cast Shadow – Occurs on a surface that is facing the light but 
something is blocking the light, casting a shadow on the surface.
•	Shadow Reflection:  The reflection of the cast shadow on to the 
object.  It shows up as a dark value because there is no reflective light (no 
light can reflect off of the cast shadow).
Art History – Three advances of the Gothic Era

The Goal of the Medieval Architects was to bring more light and verticality 
to the structures – two things that were seen as divine.
•	Pointed Arch – Probably brought back from the middle east by the 
crusaders.  Gave more strength to construction.  The roof was now supported 
by the arches rather than the walls so walls could be made thinner.
•	Rib Vaulting –     This is an example of sexpartite rib vaulting.  
The spaces between the ribs could be filled with much thinner, lighter walls 
and allowed for more windows and light.  Also allowed for cathedrals to go 
more vertical. 
•	Flying Buttress -    Flying Arch combined with a tower buttress 
eliminated the need for thick, heavy Romanesque walls allowed for self 
supporting skeletal structures.


Beginning Art
Vocabulary

•	4 Areas of study for art education:  Production; Aesthetics; Art 
History; Critique.
•	4 checks for blocking in:  1. Size – check to make sure the sizes are 
in proper proportion to one another.  2. Shape – Do the basic shapes 
represent the actual shapes?  3.  Angles – Do the angles in your drawing 
match the angles of the model?  4. Placement – Are all of the shapes placed 
in the right spaces? Together, these things form the spatial relationships 
between objects.
•	Abstract – Move away from representation toward expression.
•	Aesthetics -  The philosophy that asks:  “What is art” or “What is 
beautiful” deals with how we respond to what we see. 
•	Analogous Colors – Colors that are close together on the color wheel 
(within four spaces) and share a primary (ex. blue and red-violet)
•	Blending – A method of creating the illusion of a soft edge by slowly 
moving from one value to another.  
•	Blind Contour Drawing – an exercise used to practice perceiving edges 
and their contours, drawing the edges of an object without ever looking at 
your paper.  Also helps students to get in the habit of looking at the object 
more than their paper.
•	Blocking In – Method for quickly planning out the main parts of a 
drawing by simplifying the shapes to the most basic, recognizable geometric 
shapes.  Corrections can then be made to the spatial relationships before a 
great deal of time is invested in exact detail.
•	Burnishing - In drawing, covering the surface of the paper either 
with color or value so that none of the paper shows through, creating a very 
intense, solid color or value.
•	Cast Shadow – Occurs on a surface that is facing the light but 
something is blocking the light, casting a shadow on the surface.
•	Cognitive Shift – Switching from one mode of thinking to another (ex. 
From                seeing  the vase to seeing the face, from r-mode to l-
mode)
•	Color – objects absorb some light.  Objects reflect some light.  We 
see light that is reflected as color.
•	Color Scheme – a planned arrangement of colors for a desired effect.
•	Color Traits (three) – Hue, value, and intensity.
•	Color Value – every color has a light, dark or medium value.  A 
color’s value is one of its three traits.
•	Color Wheel – Usually 12 of the pure hues arranged in a circular 
format.  Color wheels teach us about color theory and how colors are mixed.
•	Complimentary Colors – Opposite Colors on the color wheel.  Red is 
greens opposite because it is formed by mixing the other two primaries, blue 
and yellow, without any red.
•	Composition – The arrangement of images in a work of art in order to 
create good design.
•	Content – The idea or feeling the artist is trying to express.
•	Contour – The shape of a surface – the directions in which edges move 
and curve.
•	Contour Drawing – Like a blind contour but stopping the drawing often 
to check for accuracy.  It is closer to the way one should always draw.
•	Contrasting Colors – A combination of three colors equally distant on 
the color wheel (three primaries together a contrasting colors).
•	Cool Colors – Blue, Green, and Violet are considered cool colors.  A 
cool color scheme is usually more still, quite, or depressed.  Peace, calm, 
or sadness might be expressed with cool colors.
•	Creative process – Steps that artist’s take to make decisions about 
subject matter, composition, and content, and create an effective work of art.
•	Critique:  Describing, analyzing, and judging works of art and the 
decisions that artists make about their works.
•	Cross Hatching – hatching in more than one direction.  Most artists 
create their own unique style of cross-hatching.
•	Cylinder – A solid form bounded by two equal, parallel  circles 
joined by a curved plane that follows the circumferences.  
•	Edge – Where a shape meets another shape or where a shape meets a 
space.
•	Elements of Art – Line, Shape, Value, Color, Texture, Space, and 
Form.  The ingredients that are organized in a work of art to create a 
composition.
•	Ellipse – A circle that recedes appears as an ellipse.
•	Emphasis – Creating a focal point in a composition in order to draw 
the viewers eye in to the work.
•	Expressionism – Creating a work of art to communicate an idea or 
feeling rather than to look like something.
•	Foreshortening – When a longer object (such as an arm) moves toward 
your eye, the shape becomes unrecognizable to the left brain.  The left brain 
will draw the object from memory as though it was not foreshortened. The 
Right brain can see the object as a flat shape and draw it correctly giving 
it the illusion of form.
•	Form – Three-dimensional shape.  A circle is a shape. A sphere has 
form.
•	Formal Balance – Equal visual weight created with symmetry.
•	Format – Size and shape of a two-dimensional working  space.
•	Geometric – Shapes that are man-made, usually with names (ex. Square, 
triangle, circle, trapezoid).
•	Gradation:  In value, slowly moving from one value to another as with 
a soft edge.
•	Grid:  A series of evenly spaced horizontal and vertical lines placed 
over a model.  When the artists draws a proportional grid on his/her paper, 
the artist can position the lines and shapes to cross the grid in the 
corresponding space.
•	Ground Rule – Objects that are sitting on the ground will appear to 
move higher up on the picture plane as they recede.
•	Guideline – Any line that is used as a measuring line rather than to 
represent an edge.  Guidelines should always be drawn lightly as they will be 
erased at some point in the drawing.
•	Hard Edge – A sudden change in the direction of the surface of an 
object creating a visible corner and a sudden change in value. A cube has 
hard edges.
•	Hatching – A method of creating value in a drawing using lines.  The 
more concentrated the lines are, the darker the value will be.  As the lines 
become less concentrated or more spaced, the lighter the value will be.
•	High Contrast – In value, very dark values next to very light values 
with few or no middle values in between.
•	High Key:  Consisting of lighter values.  A work of art that has a 
lot of light values is high key.
•	High Light:  The surface area of the object that faces directly 
toward the light source and therefore gets the lightest value
•	Horizon – the edge that appears where the ground meets the sky in the 
distance.  The horizon always appears at ones eye level.
•	Horizon Rule – Objects appear to move closer to the horizon as they 
recede.
•	Horizontal – A line that moves directly side to side, never up or 
down.  Horizon – the line where the sky meets the ground.
•	Hue – The name of the pure color.  Red is a hue.  Pink is not a hue, 
but a tint of t red.  The colors on the color wheel are all hues.
•	Informal Balance – Equal visual weight created asymmetrically (ex. 
many small things on one side balanced with one large thing on the other.).
•	Intensity – A measure of how close the color is to the pure hue.  
White, black, or a third primary will make a pure hue less intense.  The 
colors on the color wheel are the most intense.
•	Intermediate (or tertiary) Colors – The colors that are formed by two 
of one primary and one of another, or, a primary and a neighboring 
secondary.  Red-orange is formed by mixing red and orange, or, two reds and a 
yellow.
•	L Mode:  A state of thinking using information already stored in the 
brain as symbols.  Relating things to what is already known rather than 
processing things simply as they really are.
•	Light Logic – The logical results of light hitting an object.  
Artists understand this and so are able to create the illusion of form.
•	Light Shapes -  The shapes that are created by light shining on an 
object.
•	Light Side – That part of an object or plane that is being hit by a 
light source.
•	Light Source – The angle of the light.  This must be determined in 
order to follow light logic.
•	Line – A man-made device used to represent an edge of an object or to 
express an 
      emotion. 
•	Line Quality – The characteristics of a line such as line weight, 
shape, or movement.
•	Line weight – The qualities of the line having to do with thick or 
thin, light or dark.
•	 Local Color – The color that is designated to an object.  The local 
color of an apple is red and that is what the left brain will see.  The right 
brain will see more color in an object that just the local color.
•	Lost and Found Edges – Edges are visible because of value changes 
between objects and space.  When the values are the same, the edges become 
lost.  Artists can create a sense of value change with lines that are lost 
and found.
•	Low Contrast:  Having little or no change in value.
•	Low Key:  Consisting of Darker Values.  A work of art that has a lot 
of dark values is low key.
•	Low Light: The surface area of the object that is being hit by the 
light source but at an angle rather than directly.  It is a light value 
(about a 2) but slightly darker than high light (1).
•	Measure Points – Places in a drawing that can be easily found and 
referred to in order to find spatial relationships.
•	Median Line - A guideline drawn down the center of a symmetrical 
drawing.  The edges of the drawing are measured from the median line to make 
sure both sides are equidistant.
•	Modeling – hatching in a direction that “models” the surface of the 
object in order to strengthen the illusion of form.
•	Monochromatic – A color scheme that is created with only one hue.  
Shapes and edges are created by value changes in the hue.
•	Movement – Creating a visual path for the viewer to travel from the 
emphasis to other parts of the work.  This keeps the viewer interested in the 
work longer.
•	Mural: A Large, 2 dimensional work of art usually created by many, 
sometimes by an entire community.  Murals are usually created in public 
spaces to express the values of the community. 
•	Negative Shape – Shape created in an empty space by the edges of 
positive shapes (ex. A donut is a positive shape, the hole in the donut is a 
negative shape.)
•	Non – Objective – No recognizable objects exist in the work.
•	One point perspective - Situation in which all receding lines meet at 
the same point in the center of the horizon.
•	Organic – Shapes found in nature.  Generally unrecognizable, 
irregular shapes.
•	Overlap – Objects that are closer to your eye will appear to cover up 
objects that are further away and in the same line of sight.
•	Parallel – The relationship between two lines that remain the same 
distance apart as they move through space and thus will never meet.
•	Perspective – The position from which one views a particular object.  
As perspective changes, so does the appearance of the object.
•	Perpendicular – The relationship between to lines that move at right 
angles to each other.
•	Picture Plane – The imaginary, vertical plane of a picture that is 
closest to your eye.  You could think of the paper on which you draw, as the 
picture plane.  Pictures with depth, appear to recede from the picture plane.
•	Placement – how a shape or form is positioned or situated in space, 
especially compared to other shapes.
•	Plane – Flat or level surface such as a tabletop, or the ground.
•	Portrait:  An artistic representation of someone’s face.  
•	Primary Colors – They are the first colors.  You cannot mix colors to 
create red, yellow, and blue, but all colors are made with them.
•	Principles of Design – Balance, Emphasis, Movement, Unity, Variety, 
Rhythm, Proportion.  These are the guidelines that artists use to organize 
the elements into a stronger composition.
•	Production -  The making of works of art.
•	Proportion – The ratio of one measurement to another.  Ex.  A piece 
of paper that is 5” X 10” has the same proportions as a paper that is 3” X 6” 
because both papers have one side that is half the size of the other.
•	Proportion (as a principle of design)– Creating visually pleasing 
relationships between parts of a work including, sizes, shapes, patterns.
•	Pure Color – The most intense colors.  No black, white, or third 
primary has been added to the color, which would make it dull.
•	R-Mode – A state of thinking brought on by a conscious decision to 
perceive things as they really are in the concrete, not allowing for symbols 
to interpret what is seen.
•	Receding – Moving away from the eye.
•	Reflective Light:  Light that does not come from the light source but 
is reflected off of the plain or other near by object. Reflective light can 
be seen as a dim light on the shadow side of an object.  It is usually the 
lightest part of the shadow side but still darker than anything on the light 
side (usually about a 3 value)
•	Representational Art – A work that is created (or recreated) to 
imitate or “represent” things in the real world.
•	Rhythm – Creating a pattern or “visual beat” in a work of art.
•	Scanning – Using a pencil or other instrument to create imaginary 
verticals and horizontals in order to see what points in a drawing line up 
vertically and/or horizontally.
•	Secondary Colors – Two primaries mix together to form a secondary 
color.  The secondary colors are orange, violet, and green.
•	Shade – A hue with a darker value.  This can be created by adding 
black, or a third primary by adding the color’s compliment. (Green will make 
red look darker creating a shade of red).
•	Shadow Edge – Border line between the light side and shadow side of 
an object.
•	Shadow Reflection:  The reflection of the cast shadow on to the 
object.  It shows up as a dark value because there is no reflective light (no 
light can reflect off of the cast shadow).
•	Shadow Shape:  In the same way that lines (edges) form positive and 
negative shapes, shadow edges will form shadow shapes.  Just as it is 
important to perceive positive and negative shapes in R-mode, shadow shapes 
must be perceived in R-mode. 
•	Shadow Side – That part of an object that is turned away from any 
light source.
•	Shape – Created when a line ends where it began.
•	Sighting – Using an instrument, such as a pencil, to measure angles 
or compare sizes of objects or parts of objects in space.  This is done by 
holding the instrument out in front of the eye and in the line of sight of 
the object.
•	Size Rule – Objects appear smaller as they recede.
•	Soft Edge – A gradual change in the direction of the surface of an 
object creating a curved surface and a gradual change in value.  A sphere has 
soft edges.
•	Smearing – Creating value by using a finger or a tool to smear the 
graphite around on the paper.  This is the easiest way to create a soft edge.
•	Spatial Relationship – How things compare in space (size, placement 
in space, distance between, shape, negative shapes created, etc.).
•	Stippling – Creating value with dots.  The closer together the dots 
are, the darker the value.
•	Subject Matter – What the art is about.  The objects that you see in 
the work of art.
•	Symbol System – The system of symbols that we all create in our left 
brain in order to communicate quickly and efficiently (ex. words, numbers, 
pictures are all stored in our brains to represent objects or ideas)
•	Symmetry –Exactly equal in size and shape on opposite sides of a 
median line.
•	Three Components of every Work – Subject matter, composition, content.
•	Thumbnail Sketch – a quick, small sketch done not to get the 
representation exact, but rather to plan out the composition and study the 
parts.
•	Tint – A hue with a lighter value.  This can be done by adding white 
or with watercolor, adding more water and less color.
•	Tooth:  The peaks and valleys that can be seen on a piece of art 
paper.  Graphite and other media collects in the valleys and holds it on the 
paper.  As more collects, the values become darker, the colors more intense.
•	Two point perspective:  Situation in which all receding lines meet at 
one of two points on opposite far ends of the horizon.  Usually occurs when 
the corner of an object is closest to your eye.
•	Unity – Creating parts in a work that compliment each other and fit 
together.
•	Value – The measure of light and dark that is being seen.
•	Value Change – As the surface of an object changes direction, so does 
the value of the surface.  It is because of value change that we recognize 
forms and see edges.
•	Value Scale:  A range of values, white (1) being the highest, the 
darkest being as dark as your pencil can make it  (7 on our scale).  Each 
value is assigned a number which allows the artist to recognize different 
values as they relate to the scale.  A 4 value would be a medium value.  6 
would be a dark value.
•	Variety – Creating parts in a work that are not all exactly the 
same.  Differences that bring more interest into the work.
•	Vanishing Point – A point on the horizon where receding lines meet.  
All parallel lines meet at the same vanishing point.  
•	Vertical – A line that moves directly up and down, never side to 
side.  Vertigo – a fear of high places.
•	Warm Colors – Red, yellow and orange are considered warm colors.  A 
warm color scheme is usually more active, passionate, or loud.  Anger, 
excitement, or joy might be expressed with warm colors.




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